This guilt nagged at me across the years until I finally gave in and replayed Metroid, Angel of Darkness, and BloodRayne II with the explicit intention of proving I had jumped the gun-that I was wrong-and to enjoy three games I missed out on once upon a time. And in all three instances, I felt a twinge of guilt because a couple dozen minutes hardly seemed fair for a multi-hour experience. Like Metroid, I stopped playing both after less than an hour. ![]() I ask because, like Metroid, I played not only Tomb Raider: Angel of Darkness but also BloodRayne II back in their day on their original systems. What is a fair chance? More specifically, what is the length of time or progress within a game that constitutes a fair trial? ![]() How considerate of Core Design to provide such a perfect visual metaphor for what they did to Tomb Raider with Angel of Darkness.
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